2021-09-02 18:16:43 +09:00
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/// <reference path="node_modules/webgl-strict-types/index.d.ts" />
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2021-09-02 21:09:50 +09:00
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import {createProgramFromSource, ProgramError, ShaderError} from "./src/gl_util";
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/// <reference path="./src/glsl.d.ts" />
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import vert_src from "./src/vertex";
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import frag_src from "./src/fragment";
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function findCanvas(){
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const canvas = document.querySelector("canvas");
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if(canvas === null){
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console.error("couldn't find canvas");
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throw new Error("canvas is null");
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}
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return canvas;
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}
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function getGLContext(canvas : HTMLCanvasElement){
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const gl = canvas.getContext("webgl2") as any as WebGL2RenderingContextStrict|null;
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if(gl === null){
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console.error("webgl2 is not supported!");
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throw new Error("webgl2 not supported");
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}
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return gl;
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}
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class Renderer{
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gl : WebGL2RenderingContextStrict;
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constructor(gl: WebGL2RenderingContextStrict){
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this.gl = gl;
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try{
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const program = createProgramFromSource(gl,vert_src,frag_src);
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gl.useProgram(program);
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}
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catch(e){
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if(e instanceof ShaderError){
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console.log(e.message,"\n",e.info);
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}
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else if(e instanceof ProgramError){
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console.log(e.message,"\n",e.info);
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}
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else throw e;
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}
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}
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init(){
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const gl = this.gl;
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const position = [
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-0.5,-0.5,
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0.5,-0.5,
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0.5,0.5,
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-0.5,0.5
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];
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const index = [
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0,1,2,
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2,3,0
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];
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const positionBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer);
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gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(position),gl.STATIC_DRAW);
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const indexBuffer = gl.createBuffer();
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,indexBuffer);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,new Uint16Array(index),gl.STATIC_DRAW);
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}
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draw(){
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const gl = this.gl;
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gl.viewport(0,0,gl.canvas.width,gl.canvas.height);
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gl.enableVertexAttribArray(0);
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gl.vertexAttribPointer(0,2,gl.FLOAT,false,0,0);
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gl.drawElements(gl.TRIANGLES,6,gl.UNSIGNED_SHORT,0);
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}
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}
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function main(){
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const canvas = findCanvas();
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const gl = getGLContext(canvas);
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const renderer = new Renderer(gl);
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renderer.init()
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window.addEventListener("resize",(e)=>{
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e.preventDefault();
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canvas.width = document.body.clientWidth;
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canvas.height = document.body.clientHeight;
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renderer.draw();
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});
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canvas.width = document.body.clientWidth;
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canvas.height = document.body.clientHeight;
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renderer.draw();
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}
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main();
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