add camera
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								src/camera.ts
									
										
									
									
									
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								src/camera.ts
									
										
									
									
									
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					import {mat4, vec3, quat, mat3} from "gl-matrix";
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					export class Camera{
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					    pos:vec3;
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					    rot:quat;
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					    constructor(pos:vec3,rot?:quat){
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					        this.pos = pos;
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					        if(rot == undefined){
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					            const lookAt = mat4.lookAt(mat4.create(),this.pos,[0,0,0],[0,0,1])
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					            const rotMat = mat3.fromMat4(mat3.create(),lookAt);
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					            this.rot = quat.fromMat3(quat.create(), rotMat);
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					        }
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					        else{
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					            this.rot = rot;
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					        }
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					    }
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					    rotateRight(rad:number){
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					        quat.rotateY(this.rot,this.rot,rad);
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					    }
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					    rotateUp(rad:number){
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					        quat.rotateX(this.rot,this.rot,rad);
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					    }
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					    rotateClockwise(rad:number){
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					        quat.rotateZ(this.rot,this.rot,rad);
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					    }
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					    getViewMat(){
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					        const r = mat4.fromQuat(mat4.create(),this.rot);
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					        mat4.translate(r,r,this.pos);
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					        return r;
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					    }
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					};
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