/// import {createProgramFromSource, ProgramError, ShaderError} from "./src/gl_util"; /// import vert_src from "./src/vertex"; import frag_src from "./src/fragment"; function findCanvas(){ const canvas = document.querySelector("canvas"); if(canvas === null){ console.error("couldn't find canvas"); throw new Error("canvas is null"); } return canvas; } function getGLContext(canvas : HTMLCanvasElement){ const gl = canvas.getContext("webgl2") as any as WebGL2RenderingContextStrict|null; if(gl === null){ console.error("webgl2 is not supported!"); throw new Error("webgl2 not supported"); } return gl; } class Renderer{ gl : WebGL2RenderingContextStrict; constructor(gl: WebGL2RenderingContextStrict){ this.gl = gl; } init(){ const gl = this.gl; let program: WebGLProgram; try{ program = createProgramFromSource(gl,vert_src,frag_src); gl.useProgram(program); } catch(e){ if(e instanceof ShaderError){ console.log(e.message,"\n",e.info); } else if(e instanceof ProgramError){ console.log(e.message,"\n",e.info); } else throw e; } const position = [ -0.5,-0.5, 0.5,-0.5, 0.5,0.5, -0.5,0.5 ]; const index = [ 0,1,2, 2,3,0 ]; const positionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer); gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(position),gl.STATIC_DRAW); const indexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,indexBuffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,new Uint16Array(index),gl.STATIC_DRAW); let location = gl.getUniformLocation(program, "u_color"); //u_color 변수 위치를 참조 gl.uniform4f(location, 0.8, 0.3, 0.8, 1.0); //해당 위치에 0.2, 0.3, 0.8, 1.0 데이터를 전달 } draw(){ const gl = this.gl; gl.viewport(0,0,gl.canvas.width,gl.canvas.height); gl.enableVertexAttribArray(0); gl.vertexAttribPointer(0,2,gl.FLOAT,false,0,0); gl.drawElements(gl.TRIANGLES,6,gl.UNSIGNED_SHORT,0); } } function main(){ const canvas = findCanvas(); const gl = getGLContext(canvas); const renderer = new Renderer(gl); renderer.init() window.addEventListener("resize",(e)=>{ e.preventDefault(); canvas.width = document.body.clientWidth; canvas.height = document.body.clientHeight; renderer.draw(); }); canvas.width = document.body.clientWidth; canvas.height = document.body.clientHeight; renderer.draw(); } main();