computer-graphics-study/src/camera.ts
2021-10-31 17:36:10 +09:00

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2.4 KiB
TypeScript

import { mat4, vec3, quat, mat3 } from "gl-matrix";
export class Camera {
pos: vec3;
yaw: number;
pitch: number;
roll: number;
#proj: mat4;
fovY: number;
aspect: number;
far: number;
near: number;
constructor(pos: vec3) {
this.pos = pos;
this.#proj = mat4.create();
this.yaw = 0;
this.pitch = 0;
this.roll = 0;
console.log("forward" , this.forward);
console.log("up" , this.up);
}
rotateRight(rad: number) {
this.yaw += rad;
if(this.yaw >= Math.PI * 2 ){
this.yaw -= Math.PI * 2;
}
}
rotateUp(rad: number) {
this.pitch += rad;
this.pitch = Math.min(this.pitch, Math.PI * 89/ 180);
this.pitch = Math.max(this.pitch, - Math.PI * 89 / 180);
}
rotateClockwise(rad: number) {
this.roll += rad;
}
get viewMatrix(): mat4 {
const eye = vec3.create();
const lookAt = mat4.create();
vec3.add(eye, this.pos, this.forward);
return mat4.lookAt(lookAt, this.pos, eye, this.up);
}
/**
* update projection matrix
*/
UpdateProjectionMat() {
mat4.perspective(this.#proj, this.fovY, this.aspect, this.near, this.far);
}
get projectionMatrix(): mat4 {
return this.#proj;
}
get forward(): vec3 {
const sinYaw = -Math.sin(this.yaw);
const cosYaw = Math.cos(this.yaw);
const ret = vec3.fromValues(sinYaw * Math.cos(this.pitch), -Math.sin(this.pitch), cosYaw * Math.cos(this.pitch));
vec3.normalize(ret,ret);
return ret;
}
get up(): vec3 {
const right = vec3.cross(vec3.create(),this.forward,[0,1,0]);
vec3.normalize(right,right);
const ret = vec3.cross(vec3.create(),right,this.forward);
vec3.normalize(ret,ret);
/*const a = Math.sin(this.yaw);
const b = Math.cos(this.yaw);
const u = vec3.fromValues(b * Math.sin(this.pitch), Math.cos(this.pitch), a * Math.sin(this.pitch));
const v = vec3.create();
vec3.cross(v, u, this.forward);
const ret = vec3.create();
const tmp1 = vec3.create();
const tmp2 = vec3.create();
vec3.add(ret, vec3.scale(tmp1, u, Math.cos(this.roll)), vec3.scale(tmp2, v, -Math.sin(this.roll)));*/
return ret;
}
get right(): vec3 {
const ret = vec3.create();
vec3.cross(ret, this.forward, this.up);
return ret;
}
};