# This repository has been archived **For the most up to date version of this template, visit the official repository at https://github.com/bitburner-official/vscode-template** ## Extension Recommendations [vscode-bitburner-connector](https://github.com/bitburner-official/bitburner-vscode) ([vscode extension marketplace](https://marketplace.visualstudio.com/items?itemName=bitburner.bitburner-vscode-integration)) to upload your files into the game [vscode-eslint](https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint) to use live linting in editor [auto-snippet](https://marketplace.visualstudio.com/items?itemName=Gruntfuggly.auto-snippet) to automate inserting the file template in `.vscode/snippets.code-snippets` There is a workspace file in `.vscode` which contains the recommended settings for all of these ## Dependencies [Node.js](https://nodejs.org/en/download/) required for compiling typescript and installing dependencies ## Installation ``` git clone https://github.com/SlyCedix/bitburner-typescript-template.git npm install npm run defs ``` ## How to use this template Write all your typescript source code in the `/src` directory Ensure you are using absolute paths to .js files in your imports or else the game will not recognize your import paths. Example: use `import {} from '/lib/helpers.js'` instead of `import {} from './lib/helpers'` To autocompile as you save, run `npm run watch` in a terminal To update your Netscript Definitions, run `npm run defs` in a terminal Press F1 and Select `Bitburner: Enable File Watcher` to enable auto uploading to the game If you run `watcher.js` in game, the game will automatically detect file changes and restart the associated scripts ## Deugging For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add `--remote-debugging-port=9222` [Thanks @DarkMio]