Add keypad

This commit is contained in:
백현웅 2025-01-05 19:59:49 +09:00
parent 340ff8f519
commit 49d9ab1d8a
10 changed files with 156 additions and 32 deletions

24
TODO.md
View file

@ -1,23 +1,3 @@
ui system
game system
# Todo
seperated
simple, minimalistic solution
mousepressed = window.mousepressed(self, function(self,x, y, button)
end)
draw = window.draw(self, function (self)
end)
update
- game
+ screen
+ items
+ log
- node
+ x, y, width, height,
+ draw, update, mousepressed
- [ ] add more rooms

View file

@ -23,7 +23,7 @@ function m.new(text, callback, x, y, width, height)
btn.draw = window.draw(function (self)
love.graphics.printf(self.text, self.tx, self.ty, self.width)
window.draw_border(self.width, self.height)
love.graphics.rectangle('line', 0, 0, self.width, self.height, 5)
end)
return btn

View file

@ -2,6 +2,11 @@ WIDTH = 528
HEIGHT = 300
MULTIPLIER = 1.2
--[[
SCREEN_WIDTH = 320
SCREEN_HEIGHT = 240
--]]
function love.conf(t)
--[[
t.window.width = MULTIPLIER * WIDTH

View file

@ -41,8 +41,14 @@ local edge = entity:from{
destination = "nowhere",
mousepressed = window.mousepressed(function (self)
if type(self.destination) == 'string' then
log:log(string.format("You enter %s", self.destination))
set_room(self.destination)
elseif type(self.destination) == 'table' then
set_room_raw(self.destination)
else
error("destination is not valid")
end
end)
}

View file

@ -68,9 +68,8 @@ function m:draw()
end
function m:install(room, x, y)
local e = self:new()
e:setpos(x, y)
room:insert(e)
self:setpos(x, y)
room:insert(self)
end
return m

View file

@ -6,6 +6,10 @@ local rooms = require("rooms")
current_room = rooms['default']
function set_room_raw(r)
current_room = r
end
function set_room(r)
current_room = rooms[r]
end

26
obj/keypad.lua Normal file
View file

@ -0,0 +1,26 @@
local window = require('window')
local entity = require('entity')
local keypad = require('room/keypad')
local m = entity:from{
width = 50,
height = 50,
lines = {'fill', {0, 0, 0, 50, 50, 50, 50, 0}},
code = 45100,
}
local install = m.install
function m:install(room, x, y)
self.keypad = keypad:from{
code = self.code,
room = room
}
install(self, room, x, y)
end
m.mousepressed = window.mousepressed(function (self)
set_room_raw(self.keypad)
end)
return m

View file

@ -1,5 +1,6 @@
local room = require('room')
local door = require('obj/door')
local keypad = require('obj/keypad')
local key = require('item/key')
local r = room:new()
@ -14,4 +15,6 @@ door:from{
key:from{ code = 45100 }
:install(r, 180, 160)
keypad:from{ code = 45100 }:install(r, 160, 120)
return r

101
room/keypad.lua Normal file
View file

@ -0,0 +1,101 @@
local window = require("window")
local room = require("room")
local edge = require("edge")
local button = require("button")
local m = room:from{
code = 45100,
key_size = 25,
key_gap = 10,
}
local oldfrom = m.from
function m:from(t)
local kp = oldfrom(m, t)
local ks = self.key_size
local kg = self.key_gap
local kd = ks + kg
local kw = kd*3 - kg
local kh = kd*5 - kg
local sx = (320 - kw)/2
local sy = (240 - kh)/2
kp.number = 0
kp.keys = {}
kp.padx = sx
kp.pady = sy
kp.indicator_width = kw
for i = 1, 9 do
local x = sx + kd * ((i-1)%3)
local y = sy + kd * math.floor(1 + (i-1) / 3)
kp.keys[i] = button.new(tostring(i),
function () kp:input(i) end,
x, y, ks, ks)
end
local br = sy + kd*4
kp.keys['C'] = button.new('C',
function () kp:clear() end,
sx, br, ks, ks)
kp.keys[0] = button.new('0',
function () kp:input(0) end,
sx+kd, br, ks, ks)
kp.keys['A'] = button.new('A',
function () kp:accept() end,
sx+kd*2, br, ks, ks)
edge:set(m, "down", kp.room)
return kp
end
function m:clear()
self.number = 0
end
function m:input(n)
if self.number < 100000 then
self.number = self.number * 10 + n
end
end
function m:accept()
if self.number == self.code then
log:log("correct!")
else
log:log("it seeems that the number does not match.")
end
end
m.draw = window.draw(function (self)
love.graphics.setLineWidth(3)
love.graphics.rectangle('line', self.padx, self.pady, self.indicator_width, self.key_size)
love.graphics.printf(tostring(self.number), self.padx + 5, self.pady + 5, self.indicator_width - 8, 'right')
for i, v in pairs(self.keys) do
v:draw()
end
self.edges[1]:draw()
end)
m.mousepressed = function (self, x, y, button)
local x, y = x - self.x, y - self.y
for i, v in pairs(self.keys) do
if v:mousepressed(x, y, button) then
return
end
end
return self.edges[1]:mousepressed(x, y, button)
end
return m

View file

@ -5,7 +5,7 @@ local w = {}
function w.draw(f)
return function (self)
love.graphics.push()
love.graphics.push('all')
love.graphics.translate(self.x, self.y)
f(self)
love.graphics.pop()