local w = {} function w.new(inner, x, y, w, h) local r = { transform = love.math.newTransform(x, y), width = w, height = h } function r:transformPoint(x, y) local x, y = transform:transformPoint(x, y) if 0 <= x and x <= width and 0 <= y and y <= height then return x, y else return nil end end function r:mousepressed(m, x, y) return inner:mousepressed(m, x, y) end function r:draw() love.graphics.push() love.graphics.setTransform(self.transform) inner:draw() love.graphics.pop() end return r end return w