garden/room.lua
2025-01-03 19:28:18 +09:00

58 lines
1.1 KiB
Lua

local window = require('window')
local entity = require('entity')
-- prototype of room
-- - background
-- - objects
-- - edges
local room = entity:from{
x = 0, y = 0,
background = love.graphics.newImage("res/defaultbg.png"),
edges = {},
objects = {},
}
function edge_position(e)
local wd = screen.width - e.width
local hd = screen.height - e.height
local t = {
['left'] = { 0, hd/2 },
['right'] = { wd, hd/2 },
['up'] = { wd/2, 0 },
['down'] = { wd/2, hd },
}
local p = t[e.dir]
return p[1], p[2]
end
function room:insert(obj)
table.insert(self.objects, obj)
obj.idx = #self.objects
end
function room:remove(obj)
table.remove(self.objects, obj.idx)
for i, v in ipairs(self.objects) do
v.idx = i
end
end
room.mousepressed = window.propagate{'edges', 'objects'}
function room:draw()
love.graphics.draw(self.background, 0, 0)
for i, v in ipairs(self.objects) do
v:draw()
end
for i, v in ipairs(self.edges) do
local x, y = edge_position(v)
love.graphics.draw(edge_arrow[v.dir], x, y)
end
end
return room