garden/room/keypad.lua
2025-01-08 12:47:12 +09:00

146 lines
3 KiB
Lua

local window = require("window")
local room = require("room")
local edge = require("edge")
local button = require("button")
local m = room:from{
code = 45100,
key_size = 25,
key_gap = 10,
}
local oldfrom = m.from
function m:from(t)
local kp = oldfrom(self, t)
local ks = kp.key_size
local kg = kp.key_gap
local kd = ks + kg
local kw = kd*3 - kg
local kh = kd*5 - kg
local sx, sy = room.calc_align(kw, kh)
kp.number = 0
kp.keys = {}
kp.pad_width = kw
kp.pad_height = kh
kp.pad_x = sx
kp.pad_y = sy
kp.state = 'normal'
kp.timer = 0
for i = 1, 9 do
local x = sx + kd * ((i-1)%3)
local y = sy + kd * math.floor(1 + (i-1) / 3)
kp.keys[i] = button.new(tostring(i),
function () kp:input(i) end,
x, y, ks, ks)
end
local br = sy + kd*4
kp.keys['C'] = button.new('C',
function () kp:clear() end,
sx, br, ks, ks)
kp.keys[0] = button.new('0',
function () kp:input(0) end,
sx + kd, br, ks, ks)
kp.keys['A'] = button.new('A',
function () kp:accept() end,
sx + kd*2, br, ks, ks)
edge.set(kp, "down", kp.room)
register(kp)
return kp
end
function m:clear()
self.number = 0
end
function m:input(n)
if self.number < 100000 then
self.number = self.number * 10 + n
end
end
function m:oncorrect()
log:log("Correct!")
end
function m:onwrong()
log:log("it seeems that the number does not match.")
end
function m:accept()
if self.number == self.code then
self.state = 'correct'
self:oncorrect()
else
self.state = 'wrong'
self:onwrong()
end
end
m.update = function(self, dt)
if self.state == 'wrong' then
self.timer = self.timer + dt
if self.timer > 1 then
self.state = 'normal'
self.timer = 0
self:clear()
end
end
end
m.draw = window.draw(function (self)
love.graphics.setLineWidth(3)
-- start drawing keypad
-- draw indicator box
love.graphics.rectangle('line', self.pad_x, self.pad_y, self.pad_width, self.key_size)
local function display(str)
love.graphics.printf(str, self.pad_x + 5, self.pad_y + 5, self.pad_width - 8, 'right')
end
if self.state == 'normal' then
display(tostring(self.number))
elseif self.state == 'correct' then
display("correct")
elseif self.state == 'wrong' then
display("wrong")
else
error("keypad is not in a defined state")
end
for i, v in pairs(self.keys) do
v:draw()
end
self.edges[1]:draw()
end)
m.mousepressed = function (self, x, y, button)
local x, y = x - self.x, y - self.y
if self.state == 'normal' then
for i, v in pairs(self.keys) do
if v:mousepressed(x, y, button) then
return true
end
end
end
return self.edges[1]:mousepressed(x, y, button)
end
return m