40 lines
1.9 KiB
Markdown
40 lines
1.9 KiB
Markdown
# This repository has been archived
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**For the most up to date version of this template, visit the official repository at https://github.com/bitburner-official/vscode-template**
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## Extension Recommendations
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[vscode-bitburner-connector](https://github.com/bitburner-official/bitburner-vscode) ([vscode extension marketplace](https://marketplace.visualstudio.com/items?itemName=bitburner.bitburner-vscode-integration)) to upload your files into the game
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[vscode-eslint](https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint) to use live linting in editor
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[auto-snippet](https://marketplace.visualstudio.com/items?itemName=Gruntfuggly.auto-snippet) to automate inserting the file template in `.vscode/snippets.code-snippets`
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There is a workspace file in `.vscode` which contains the recommended settings for all of these
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## Dependencies
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[Node.js](https://nodejs.org/en/download/) required for compiling typescript and installing dependencies
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## Installation
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```
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git clone https://github.com/SlyCedix/bitburner-typescript-template.git
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npm install
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npm run defs
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```
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## How to use this template
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Write all your typescript source code in the `/src` directory
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Ensure you are using absolute paths to .js files in your imports or else the game will not recognize your import paths.
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Example: use `import {} from '/lib/helpers.js'` instead of `import {} from './lib/helpers'`
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To autocompile as you save, run `npm run watch` in a terminal
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To update your Netscript Definitions, run `npm run defs` in a terminal
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Press F1 and Select `Bitburner: Enable File Watcher` to enable auto uploading to the game
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If you run `watcher.js` in game, the game will automatically detect file changes and restart the associated scripts
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## Deugging
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For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add `--remote-debugging-port=9222` [Thanks @DarkMio]
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